justus617
About Me
Education
Nackademin 2023-2025
Webbutvecklare .NET/C# (YH-degree)
Two-year programme going through C# as a language and how to use it in a .NET fullstack environment. During my time there, we got to dive head-first into usage of Entity Framework, DataContexts and how to build relational databases in a modular and independent way, design patterns such as repository and service patterns and their importance in a backend context, the fundamentals of HTML/CSS/SASS and JavaScript, a brief introduction to React.js, how to build server-side applications and web APIs in ASP.NET Core (controllers and everything), usage of Individual Accounts and how to set up a secure login system using it, how to use Azure and deploy web apps/APIs to it, how to build Azure Functions and use Blob storage, how to use Git and revision management, and working in feature branches, how to use Azure DevOps and create CI/CD pipelines, as well as using Umbraco and Optimizely CMS systems for creating websites that are easily manageable for editors.
FutureGames 2020-2022
Game Programmer (YH-degree)
2.5-year programme where I got to hone my skills in Unity having previously had it mostly as a hobby, as well as get introduced to C++ and Unreal Engine, as well as how to work in an agile environment to get a game project from pre-alpha stage to final product. Here I got to improve my skills in C# and apply design patterns that allow me to reuse code more efficiently using components and state machines, as well as how to build custom editors in Unity, learn math that is very common in game development such as vector math and manipulation using matrices, data structures and algorithms such as A* pathfinding and quad trees, developing in teams of 10, using scrum methodology with sprints and backlogs, programming with C++ and building custom engines with SDL as framework, as well as applying said knowledge to Unreal Engine, AI programming for enemies, simple multithreading and optimizing in C++, as well as network programming for simple online games with TCP/IP.
LBS Kreativa Gymnasiet 2014-2017
Game Developer (High-School)
High School with game development/IT programmes, which served as my introduction to C#, as well as Unity. The most notable courses during this time were the programming courses in which I learned about simple algorithms, as well as some courses in which we teamed up with game graphics students and developed game projects together. During this time, I was also an ambassador where I got to talk to people during fairs and open houses, and the last year I also competed in the annual LBS Game Awards.
Work & Experience
DigitalQ Dec 2024 - April 2025
Fullstack/DevOps Developer (Internship)
DigitalQ is a digital queue system where instead of retrieving physical tickets from a machine, you scan a code using your phone instead. The whole system is built using C#, .NET and Azure. My role has varied between fixing bugs in the front and backend, to pipeline development in Azure DevOps. Some features I worked on include sending text messages to customers when they register their number for notifications, fixing various frontend bugs including having the frontend remember what link was clicked on when returning from the destination page, rebuilding integration tests for the system's main APIs from scratch, and so that it uses Testcontainers and Docker for temporary/disposable databases, optimizing pipelines so that certain steps only run if git changes have been made in certain folders (such as infrastructure stages when the infrastructure folder has been modified, or compilation stages the source folder), as well as centralizing the organization's pipelines so that scripts for common steps are found and read from a single git repository, rather than having duplicate scripts found in every repository.
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